using UnityEngine.Networking;

public class SandboxGamePlay : NetworkGameplayManager
{
	public override void Start()
	{
		UnitZ.gameManager.IsBattleStart = true;
		base.Start();
	}

	private void UNetVersion()
	{
	}

	public override bool OnSerialize(NetworkWriter writer, bool forceAll)
	{
		bool flag = base.OnSerialize(writer, forceAll);
		bool flag2 = default(bool);
		return flag2 | flag;
	}

	public override void OnDeserialize(NetworkReader reader, bool initialState)
	{
		base.OnDeserialize(reader, initialState);
	}
}
